EA Sports wants Fifa 17 to reflect the variety of player skills and personalities in the real sport. Consequently, the game is using full-body performance capture on major players, as well as a new facial animation technology, which brings in more life and emotion to faces. There are going to be new skill moves, and new tackles including special high-skill tackles that only certain defenders are able to pull off. Of course, you have new fifa 17 coins. To increase the fluidity, both in terms of gameplay and visuals, there are three times as many animations as Fifa 2016, and the development team has reduced the number of first-touch errors.
“We’ve been working a lot on the fluidity of sprint dribbling,” says McHardy. “We want to make sure we bring back the edge of players like Christiano Ronaldo and Gareth Bale, players who have a lot of pace. Last year we felt we lost the edge of those players, we’re bringing it back, but we want to do it in a way that we don’t break that midfield build-up.”
There are plenty of questions remaining. EA says it will reveal more about the future of Ultimate Team and other modes later. The short hands-on that we were given certainly hints at a more graceful and multifaceted simulation, but everyone needs more time on pitch, and most elements are still being tweaked.
The big question is whether people are going to want a narrative campaign in a simulation. Electronic Arts tried this before with the Need for Speed series, and it was something of a disaster. But in terms of making the player feel more personally involved in the action, it may just work. Playing that rainy mid-week fixture against Hull may well take on a new dimension if you know your player will be sacked if they mess up. Or it could just be an annoying sideshow. At least no one can say this instalment is just a glorified stats update.